I am always looking for new opportunities as a concept or 3D character artist, game designer, or any similar position within the gaming industry. I am also available on a part-time basis for web and graphical work.
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with complete work experience, honors, and organizations.
EDUCATION
Savannah College of Art & Design (2004-2007)
BFA in Interactive Design & Game Development
Bergen Community College (2003-2004)
SOFTWARE QUALIFICATIONS
3D Studio Max
Illustrator
Dreamweaver
Photoshop
After Effects
zBrush
Flash
Premiere
PLATFORM EXPERIENCE
Nintendo DS
Android
PC
iOS
Flash/Web
DESIGN COURSE STUDIES
Figure Drawing
Level Design
3D Modeling
Animation
Environment Design
Concept Art
EMPLOYMENT/APPLICABLE EXPERIENCE (ABRIDGED)
Deadmans Productions
Creative Director
Feb 2011 - Present
Lead a team of artists and designers in developing games and applications for mobile platforms, including Android and iOS
Worked closely with company CEO in developing a top-notch mobile games start-up, including identifying and hiring talent, parsing game concepts for development, and more
1st Playable Productions
Contract Production Assistant, Pinkalicious Party Time - Nintendo DS
Nov 10 - Feb 2011
Responsible for a wide range of miscellaneous production and design tasks, including writing game documentation and dialogue, designing and writing the game manual, and designing and writing copy for in-game tutorials.
Chose, created, and implemented sound effects for use in UI and minigames
Contributed 2D art assets and backgrounds to several minigames
Helped define a cohesive game look through careful placement of assets and characters in game environments
Tested for, found, and fixed enough bugs during QA to be named to an exterminator hall of fame
Team Placebo
Contract UI Artist, Tetrivino - PC
August 2010
Worked closely with the art director and producer to create a cohesive look for the game while working within parameters already set by developed game assets
Designed and executed all game screens, menu layouts, and non-gameplay assets for the companies first demo, Tetrivino. This included buttons, logos, characters, and all other images associated with the title and menu screens.
Slingo, Inc
April 09 - May 2010
Game Artist
Dec 09 - May 2010
Created 100+ 2D and 3D character and item assets for two unpublished Facebook titles, including development and maintenance of one title's entire avatar system
Helped define a cohesive art styling for an unpublished Facebook title
Continued to assist with Q/A, bug & play testing
Junior Game Designer
April 09 - Dec 09
Complete initial design of an unpublished Facebook title
Developed multiple game concepts, and responsible for writing up and maintaining multiple design, development, and technical documents
Lead a small development team on various unpublished titles
Q/A, bug & play testing
Corbomite Games
Freelance Character Artist, Pizza Morgana Episode 1 - PC
Sept 08 - May 09
Modeled multiple humanoid characters on a tight polygon budget
Unwrapped and created texture maps for multiple characters
Responsible for all areas of the 2D & 3D animation pipeline: Walk-cycles, scene by scene animation, facial animation, Cell-animated talk-cycles.
Wadjet Eye Games
Freelance Scene & Asset Artist, Blackwell Convergence - PC
Sept 08 - April 09
Created icons for item interface for the 2D PC adventure game Blackwell Convergence
Used various 2D programs and techniques to create
in-game close-up scenes and stills
Cafe.com
Freelance Graphic & Content Design, Production and Design Intern
Jan 08 - Feb 09
General graphical work including creating logos & advertisements for games & web storefronts. Also responsible for general webpage design and coding
Created & maintain twice-weekly graphical mass-email newsletters
Maintained a daily blog & newsfeed for the Cafe.com game portal
Built flash advertisements & trailers for games
Assisted with game testing, Q&A
Advertising & marketing, community organizer