PortfolioDemo ReelResumeAbout
I am always looking for new opportunities as a concept or 3D character artist, game designer, or any similar position within the gaming industry. I am also available on a part-time basis for web and graphical work.

The following is an abridged version of my resume. Download it as a Microsoft Word document or Adobe PDF To view the full version with complete work experience, honors, and organizations.


EDUCATION
Savannah College of Art & Design (2004-2007)
  • BFA in Interactive Design & Game Development


  • Bergen Community College (2003-2004)


    SOFTWARE QUALIFICATIONS
    3D Studio Max
    Illustrator
    Dreamweaver
    Photoshop
    After Effects
    zBrush
    Flash

    Premiere




    PLATFORM EXPERIENCE
    Nintendo DS
    Android
    PC
    iOS
    Flash/Web




    DESIGN COURSE STUDIES
    Figure Drawing
    Level Design
    3D Modeling
    Animation
    Environment Design
    Concept Art




    EMPLOYMENT/APPLICABLE EXPERIENCE (ABRIDGED)

    Deadmans Productions
    Creative Director
    Feb 2011 - Present


  • Lead a team of artists and designers in developing games and applications for mobile platforms, including Android and iOS
  • Worked closely with company CEO in developing a top-notch mobile games start-up, including identifying and hiring talent, parsing game concepts for development, and more


  • 1st Playable Productions
    Contract Production Assistant, Pinkalicious Party Time - Nintendo DS
    Nov 10 - Feb 2011


  • Responsible for a wide range of miscellaneous production and design tasks, including writing game documentation and dialogue, designing and writing the game manual, and designing and writing copy for in-game tutorials.
  • Chose, created, and implemented sound effects for use in UI and minigames
  • Contributed 2D art assets and backgrounds to several minigames
  • Helped define a cohesive game look through careful placement of assets and characters in game environments
  • Tested for, found, and fixed enough bugs during QA to be named to an exterminator hall of fame


  • Team Placebo
    Contract UI Artist, Tetrivino - PC
    August 2010


  • Worked closely with the art director and producer to create a cohesive look for the game while working within parameters already set by developed game assets
  • Designed and executed all game screens, menu layouts, and non-gameplay assets for the companies first demo, Tetrivino. This included buttons, logos, characters, and all other images associated with the title and menu screens.


  • Slingo, Inc
    April 09 - May 2010

    Game Artist
    Dec 09 - May 2010

  • Created 100+ 2D and 3D character and item assets for two unpublished Facebook titles, including development and maintenance of one title's entire avatar system
  • Helped define a cohesive art styling for an unpublished Facebook title
  • Continued to assist with Q/A, bug & play testing


  • Junior Game Designer

    April 09 - Dec 09


  • Complete initial design of an unpublished Facebook title
  • Developed multiple game concepts, and responsible for writing up and maintaining multiple design, development, and technical documents
  • Lead a small development team on various unpublished titles
  • Q/A, bug & play testing




  • Corbomite Games
    Freelance Character Artist, Pizza Morgana Episode 1 - PC


    Sept 08 - May 09




  • Modeled multiple humanoid characters on a tight polygon budget
  • Unwrapped and created texture maps for multiple characters
  • Responsible for all areas of the 2D & 3D animation pipeline: Walk-cycles, scene by scene animation, facial animation, Cell-animated talk-cycles.






  • Wadjet Eye Games
    Freelance Scene & Asset Artist, Blackwell Convergence - PC


    Sept 08 - April 09

  • Created icons for item interface for the 2D PC adventure game Blackwell Convergence
  • Used various 2D programs and techniques to create in-game close-up scenes and stills




  • Cafe.com
    Freelance Graphic & Content Design, Production and Design Intern


    Jan 08 - Feb 09
  • General graphical work including creating logos & advertisements for games &  web storefronts. Also responsible for general webpage design and coding
  • Created & maintain twice-weekly graphical mass-email newsletters
  • Maintained a daily blog & newsfeed for the Cafe.com game portal
  • Built  flash advertisements & trailers for games
  • Assisted with game testing, Q&A
  • Advertising & marketing, community organizer





  • Download the full version as a Microsoft Word document

    Download the full version an Adobe PDF
    Portfolio | Demo Reel | Resume | About
    Jenna Leder
    Copyright 2011
    jennaleder@gmail.com